AI Insights · Timothy · October 2021
Top 5 Basketball Games on Android in Egypt: Q3 2021 Performance
An overview of the performance of the top 5 basketball games on the Android platform in Egypt during Q3 2021, highlighting trends in downloads, revenue, and active users.
In Q3 2021, the performance of the top 5 basketball games on the Android platform in Egypt showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Basketball Arena: Online Game from Masomo Gaming saw some fluctuations in its weekly metrics. Weekly downloads peaked at around 7.8K in early August, while weekly revenue showed a modest peak at $108 in late June. Active users experienced a significant increase, peaking at nearly 20K in mid-August before settling at around 14.2K by the end of September.
Basketball Stars: Multiplayer by Miniclip.com maintained a strong presence with weekly downloads consistently above 7K, peaking at 10.7K in early August. Weekly revenue saw a peak of $106 in late July, and active users remained robust, reaching approximately 40K in early August and then stabilizing around 38.5K by the end of the quarter.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS experienced a decline in both downloads and active users over the quarter. Downloads started at around 5.6K in late June and dropped to about 1.5K by the end of September. Active users mirrored this trend, decreasing from approximately 24K in late June to around 14K at the quarter's end. Revenue peaked at $173 in late July but saw a general decline afterward.
NBA Ball Stars: Manage a team of basketball stars! by Netmarble US, Inc. showed a downward trend in all metrics. Weekly downloads started at 53 but dropped to zero by the end of September. Active users decreased from 2.6K in late June to about 1.6K by late September. Revenue peaked at $268 in mid-July but then dropped significantly.
NBA 2K Mobile Basketball Game from 2K, Inc. exhibited a mixed performance. Weekly downloads were relatively stable, starting at 407 in late June and ending at 292 in late September. Active users saw a steady increase from 276 in late June to nearly 1K by the end of September. Revenue was minimal but saw a peak of $202 in mid-September.
For more detailed insights and data, visit Sensor Tower.